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Best hurtworld map
Best hurtworld map














the gun’s receiver), we thought individual customization of attachments would be confusing to manage and 9/10 times would result in an inconsistent look that was worse. I also made some changes so nested items (like scopes, silencers and other attachments) cannot be separately customized but will instead inherit these settings from their parent item (ie. Instead of using the property blocks we’ll create a new material for each mask and when the meshes are being baked together each mesh part looks up it’s material assignment based on the mask assignment in its parent item. Because the mesh baker combines mesh parts into a single renderer, setting a mask override here would override the mask on every mesh part (and this isn’t what we want because we can’t do something like apply a beanie mask onto a jumper because their UV mapping doesn’t match up even if the pattern looks compatible). The tech side of stuff has taken me longer to get through than I had hoped, originally the plan was to use MaterialPropertyBlocks to override the mask being passed to the shader but unfortunately they are set on renderers rather than materials. This week I’ve been continuing to work on item customization and attachments. Then heavily relaxing the nobuild requirements. We will be phasing these in over the next month and moving a large source of loot into these sources. Unlike a town, where you might see someone there if they come at the same time as you, there will pretty much always be a contest at an airdrop or meteor strike. You can’t build next to it as you don’t know where it is, it funnels larger maps into not only geographical hotspots but time based hotspots. Something we’ve always had half implemented is meteor showers that provide rare resources at a random location, this is a no brainer and is proven to work.

best hurtworld map

We made entire biomes no builds, this made it a running simulator. We added nobuilds, but this didn’t solve the problem. We’ve always had points of contest in Hurtworld maps, and have struggled for ages to make them a fair engagement and stop people just building next to them and taking no risk. Next I will be moving on to PVP, thinking about all elements from the ground up and hopefully refining some issues with the equipment system animations, recoil and weapon balance. I’m hoping to fix bugged creatures today (something that’s been on my list since 2015, just haven’t gotten around to it). I’ve spent the first half of this week sick, now am moving on to some much needed bug fixes. What makes it in makes it in, what doesn’t will get pushed back to the next release.

#Best hurtworld map update

We will still be doing our best to push out a wipe update every 2 weeks, we will however be trying to do things a little more free form. Our nicely planned out 2 week release schedule has been good to give us a push to get things playable and out in the wild, it makes it hard for us to ever really iterate on what we put out because we are working on new features right away. Welcome to the 100th episode of “Hurtworld Dev’s ramble about their week”! Hard to believe we’ve written 100 of these things, I wanted to announce the release of ItemV2 on to our main branch with this update, however I think we are still too experimental to lock down an exact date that we think everything is going to be awesome enough to hype up again.














Best hurtworld map